DERRICK EISENBARTH GAME DESIGNER
  • Home
  • Portfolio
    • Japanese Forest
    • Egypt Theme Level
    • Rainforest
    • Tile Game
    • Animation
    • BlockMesh
  • 3D Artwork
  • Contact

Created Meshes

Created using Blender, Scene is of a Lighthouse village.
Picture
Picture

Static Meshes and Designs I have utilized in my levels including Niagara Effects!
Blockout of small village using as a nearby reference point for a portal to the dungeon below.
Picture
Picture

Created a Crystal Ceiling of my Labyrinth project.
Picture

​Showing my layout of my Labyrinth Level, this is where I began experimenting with Niagara Effects and the integration of them into my level design.
Picture
Showing the center of my Labyrinth Level, I added in Lightning strikes that move along the ground.  The light illuminating the area is from the Fire Ball that is located on the spline. 
Picture

Integrated multiple assets and added in Niagara Fire within to create a Skull Lantern Pillar.
Picture

Here I am showing the Fire ball that is moving along the spline and illuminating the ground below.
Picture

A Mortar Cannon I designed utilizing parts within a StackOBot level.
Picture

Side View of the Mortar Cannon
This is a Mortar Round that is fired from the cannon, I wanted the round to be seen so I made the round illuminated using a Emissive Material blueprint I created.
Picture

Picture

Created this Grappling Hook Static mesh using the Unreal Modeling Tool.
Picture
Cannon Side view without any colors applied to the static mesh.
Picture

Created multiple Low Poly assets utilizing Blender.  I have been taking may different courses and honing my skills in Blender.
Picture
Proudly powered by Weebly
  • Home
  • Portfolio
    • Japanese Forest
    • Egypt Theme Level
    • Rainforest
    • Tile Game
    • Animation
    • BlockMesh
  • 3D Artwork
  • Contact