Created using Blender, Scene is of a Lighthouse village.
Static Meshes and Designs I have utilized in my levels including Niagara Effects!
Blockout of small village using as a nearby reference point for a portal to the dungeon below.
Created a Crystal Ceiling of my Labyrinth project.
Showing my layout of my Labyrinth Level, this is where I began experimenting with Niagara Effects and the integration of them into my level design.
Showing the center of my Labyrinth Level, I added in Lightning strikes that move along the ground. The light illuminating the area is from the Fire Ball that is located on the spline.
Integrated multiple assets and added in Niagara Fire within to create a Skull Lantern Pillar.
Here I am showing the Fire ball that is moving along the spline and illuminating the ground below.