DERRICK EISENBARTH GAME DESIGNER
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Tile Game

Countdown Boomer and False Floor Tile Game


In these reference images and Gif you see the beginning stages of creating my Boomer mechanic for this tile game.
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In this level I demonstrate the functionality of the time bombs and how they can affect the environment.
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This Level shows the False Floor trap implemented as a follow the right path puzzle.  
Working with my partner I was able to incorporate the false floor trap blueprint while communicating progress over Trello.  
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In this Photo and Video, I have implemented 2 mechanics, The time bomb and the false floor trap.
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Credit:

Credit to Brittany Hicks for designing the false floor Blueprint.
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  • Home
  • Portfolio
    • Japanese Forest
    • Egypt Theme Level
    • Rainforest
    • Tile Game
    • Animation
    • BlockMesh
  • 3D Artwork
  • Contact